{"servers":[{"server":{"$schema":"https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json","name":"io.github.ChiR24/unreal-engine-mcp","description":"EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.","repository":{"url":"https://github.com/ChiR24/Unreal_mcp.git","source":"github"},"version":"0.6.1-beta-a","websiteUrl":"https://enginewire.dev","packages":[{"registryType":"npm","registryBaseUrl":"https://registry.npmjs.org","identifier":"unreal-engine-mcp-server","version":"0.6.1-beta-a","transport":{"type":"stdio"},"environmentVariables":[{"description":"Your Unreal project folder or its .uproject file. The server reads the capability token from \u003cproject\u003e/Saved/MCP/capability-token.","isRequired":true,"format":"filepath","placeholder":"C:/Users/YourName/Documents/Unreal Projects/MyGame","name":"UE_PROJECT_PATH"},{"description":"Capability token to present to the editor. Only needed when the server cannot read the project folder.","isSecret":true,"name":"MCP_AUTOMATION_CAPABILITY_TOKEN"},{"description":"The editor's native MCP endpoint (Project Settings \u003e EngineWire \u003e Native MCP Port).","default":"http://127.0.0.1:3000/mcp","name":"UNREAL_MCP_URL"},{"description":"Log level. Logs go to stderr.","default":"info","choices":["debug","info","warn","error"],"name":"LOG_LEVEL"}]}]},"_meta":{"io.modelcontextprotocol.registry/official":{"status":"active","statusChangedAt":"2026-11-06T14:10:28.94935Z","publishedAt":"2026-11-06T14:10:28.94935Z","updatedAt":"2026-11-06T14:10:28.94935Z","isLatest":true}}}],"metadata":{"count":1}}
